![]() ![]() The core gameplay is good, character weapons and spells feels nice to control, major rooms are also well designed, no impossible room to clear without taking a hit, i had a great expérience. Originally posted by KaizerLied:Just finished the game : TLDR: Game is fun, looks decent and has some cool ideas, though it's lacking in content for what it's worth right now, and stamina is quite a pain :P Very detailed and useful feedback! I am really very glad that you liked the game and that you went through it to the end! Thank you very much. Personally I think the cost should be a bit cheaper considering the amount of content, but hey if many more levels are added and a bit more polish, definitely worth it. Using the dodge roll (especially in parkour) feels a bit janky to me, maybe you could try what Gungeon did and make it so that the first half of the dodge is fast and the second half of the dodge is slower? Would probably feel a lot better to dodge. ![]() Solid game though, definitely needs more levels and bosses etc. What I don't like is the extremely fast projectile which feels like it's just a matter of luck dodging them, The Rotten and the final boss had this attack and it just felt cheap. Being able to upgrade weapons and yourself is a very nice touch too. I also really like the idea of getting a reward for killing the bosses without taking damage. ![]() The inventory system is nice, being able to switch armor, weapons and accessories between fights is neat. Removing it for most weapons and just keep it for the melee weapons, or make it start regenerating the moment you stop attacking would probably make stamina less tedious. It's fun to play, though the stamina system needs some kind of rework in my opinion felt like I was spending more time waiting for stamina to regenerate than actually attacking, which didn't feel good. Originally posted by JibbyJib:Good game, has Enter the Gungeon / Archvale vibes to it which is cool. ![]()
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